Taking Hits

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Re: Taking Hits

Post  Ian (El_Pilota) - DELTA on Wed Oct 29, 2008 12:17 am

I think buy using re spawning or even better medics you encourage everyone to say hit since they know that all they need to do is shout and wait for a medic and he is back in the game...what do you think?
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Re: Taking Hits

Post  Andrea (BonaVia) .C Team on Wed Oct 29, 2008 12:31 am

yes i agree with ian
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Re: Taking Hits

Post  Nicolai_A on Wed Oct 29, 2008 1:01 am

It is a good option, but cannot much be applied for under the "Kolonni" area, which time limit is 5 or 7 minutes. For the game we do later its a good idea of doing example 30 mins game with Medics, but medics can only be applied to a Capture teh flag game, because imagine you are playing a TEAM DEATH MATCH and at the end of the 30 mins, everyone is still alive, who will win?

Counting how many people has been hit, will not work. An option which might work is that every person can have up to 3 medic heals, after that he is out. This will leave the player in the game for 3 attempts and by so he will be trying to improve his skills of staying more alive. Another option which might help counting the hits of each team is inserting a player with each playing team, from teh 3rd team ( which will be waiting ) as a medic so both medics will be neutral. Then when the game is over, the team which will not be playing can spare 2 of his members to go as medics with the playing teams, and so forth. The medic embedded with either team will play as good as if playing in his team and can be hit as well, obviously if the medic is hit, he cannot be revived Smile
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STAY ALIVE

Post  AVLA on Wed Oct 29, 2008 1:04 am

that is my actual game objective... staying alive... im more concerned on calling HIT cos of that one... it rly is a challenge for me... trying not to get hit... Twisted Evil
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Re: Taking Hits

Post  Ian (El_Pilota) - DELTA on Wed Oct 29, 2008 1:08 am

Agree with Rambo and in order to see how many times a player got killed the medic will strap pieces of cloth around his hand for each time the player was healed.
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HAHA!!!

Post  AVLA on Wed Oct 29, 2008 1:18 am

fic-cinema emm, THE MUMMY 3: TOMB OF THE DRAGON EMPEROR; u clickjali f'mohhi mux bix ninki lil Ian imma (ax lidea hija realistika) imma tant emm nis ma jajdux hit... li kiku jammettuwom jigu mummy bil-faxex li jkollu bzonn il-medic bix jfejjaqom... Twisted Evil

i say Ian's idea is a possibility...
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Re: Taking Hits

Post  Matthew aka. CazzU on Wed Oct 29, 2008 1:20 am

hhahaha lofl, tjba din! Heq irid ikolna provvista illimitata ta faxxex lofl
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Re: Taking Hits

Post  Ian (El_Pilota) - DELTA on Wed Oct 29, 2008 1:42 am

dik mix problema cazz heh toilet paper can do the trick as well lol Razz
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Re: Taking Hits

Post  Marlon (Liquid) - DELTA on Wed Oct 29, 2008 11:00 am

fil link li tefa glen ta d-day meta jigu hit jinzlu ma l-art u jolu faxxa bajda biex jigi il medic, nistaw namlu xi haga hekk ukoll ahna
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Re: Taking Hits

Post  Nicolai_A on Wed Oct 29, 2008 11:04 am

fid dlam kif ser tara il faxxa Very Happy, l'iktar nghamlu strobe Razz
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CQC + CTF

Post  AVLA on Wed Oct 29, 2008 12:46 pm

isma... mbad xorta wahda dana skond xqedin namlu tafx... ax alkemm medic uwa cool... emm jekk ha namlu cqc, jew ctf, alijja medics out of question... ax uma fast gameplays... and actually they would... Twisted Evil screw... the gameplay if inputted since...

both CTF and CQC require ground holding and a medic... (in my opinion), pins the opfors on this stuff + i see it as unrealistic... since in real CQC a fallen SWAT guy... (ax qatt ma rajt medic terrorist... Evil or Very Mad ) would be surpassed by his team mates until he is "last in line" before a medic could reach him...
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Re: Taking Hits

Post  Meli - Delta on Wed Oct 29, 2008 12:55 pm

Melv wrote:hi guys,
I have been thru what most said and some are right to partially disagree or not agree at all etc...
however one has to keep in mind just one simple rule ;
a hit is a hit and must be called.
Airsoft is a game based on honour, a hit leaves no paint or mark and sounds no alarms so therefore a hit, wherever it is, is considered as a hit and must be called. In other words there is no road in between or half measures - you are either hit or not hit.
It is only like this that we can overcome the temtation of not calling our hits which in the end makes other players furious and ruins the game.
There are various rules for extending game play for players eg; respawn, medics etc.. which may keep the players going and the game fun. Also knowing that once hit you're out makes it more challenging for you, makes you think carefully the next step.

Agree 100%

Plus rambo's idea is really clever, an embedded neautral medic will be less likely to cheat and can also take note of who is hit more than 3 times and tell him to leave to the safe zone.
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Re: Taking Hits

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